Earth Gambit: Light is a team-based game, and players play as either the Aliens who want to conquer the Earth, the Scientists who fight for existence, or the Extinctionists, who want to rid the Earth of any intelligent life.
The playing deck is a mix of different coloured science cards and action cards. A team wins when a certain number of science cards of that team have been played. To achieve their goals, players can also use psych weapon or psych defense cards, and stall their opponents by playing various action cards.
The catch is in the limited choices players have on their turn: from the 3 cards they have in their hand, they must play one card, and pass one card to the next player, but they don’t necessarily know who they are giving the card to. The identities of all players are hidden, but it is not really a social deduction game per se, as although it might become quite clear who is who after a few rounds, it doesn’t make winning much easier (or the game less enjoyable) – so we call it a social adventure game.
Draw one, play one, pass one, and keep one for the future (if there will be one).
Don’t think too hard, it’s not chess, it’s just the fate of earth in your hands.
Can you make the right choice if there is no good choice at all?
Play your cards for the win or just to hold on for one more turn!
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