Newsletter 23-853:
REMINDER: SALES ACTION FROM MÜCKE SPIELE
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REMINDER: SALES ACTION FROM MÜCKE SPIELE

REMINDER: SALES ACTION FROM MÜCKE SPIELE

Dear Customers,

a little reminder that the special sales action from Mücker Spiele is valid until 27th January 2023.

  • Area 51
  • Agame not Lame
  • Player's Crib
  • Lunte
  • Manhattan TraffIQ
  • Schnipp Es!
  • Takamatsu
  • Exposaurus not available in English language
  • Taschkent not available in English language
  • Weihnachtspinguine not available in English language
The games will be removed from our range after this special action.

AREA51
AREA51

SALES AKTION until 27th January 2023

Alien logistics by Stefan Alexander

Welcome to 1950s USA — the era of huge cars, rock 'n' roll, and alien activity! To prevent a mass panic, the President has ordered his generals to store all evidence of the existence of aliens.

In Area 51, a secret military base in the Nevada desert, players store all the futuristic weapons, unbelievable tools, and alien corpses in high-end storage facilities. However, this base is capable of hiding only certain artifacts and must be improved all the time. The generals try to outperform each other in building and upgrading the facilities and the infrastructure in addition to finding the optimal logistics for storing the artifacts to please the President.

In Area 51: Top Secret, players encounter several categories of artifacts — ships, weapons, tools, etc. — which are numbered 1-4 to show how dangerous they are (and therefore what security level is needed to store them).

Players must build storage facilities to store these artifacts. Artifact cards need to be collected, but the decisive element in the game is that once a player chooses to pick up a pile of artifact cards to place them into storage facilities, they need to store ALL cards possible, including those that will score points for the other players. The main strategy of the game is thus to use the existing storage facilities and transportation vehicles to optimize one's own scoring.

Order AREA51 now at
Spiel direkt eG.
AGAME NOT LAME
AGAME NOT LAME

SALES AKTION until 27th January 2023

Agame not lame A tactical card game
Description:

In the card game Keine lahmen Agamen, the players collect "Agames" featuring different values. The players score when they manage to collect a row of agames cards with ascending values and – even better – in the same colors. During the game, already played cards can be taken from the opposing players to either reduce their score or improve one's own collection.

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Spiel direkt eG.
PLAYER'S CRIB
PLAYER'S CRIB

SALES AKTION until 27th January 2023

A player's crib especially for board gamers and game authors.
Includes:

  • meeple (Jesus, Maria, Joseph, shepherder, holy men)
  • animal meeples (sheep, pork, cow, donkey)
  • candle
All comes in a red metal box with fitting design. An ideal present for gamers...

Order PLAYER'S CRIB now at
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LUNTE
LUNTE

SALES AKTION until 27th January 2023

Participant from the game auhtor's competition 2012/2013

In Lunte, signed from a 2012/2013 game author's competition, the fuse is burning. Players take turns quickly adding more fuse cards to a continuously growing fuse until someone lets the bomb explode by playing one of his bomb cards, thereby earning him all of the fuse cards in play. He takes these cards, leaving only the starting match in play, then the fuse is lit once again.

Each fuse card has a value, and playing the bomb cards too early doesn't bring many points; that said, waiting too long to score lets others play their defuse cards — which cuts the fuse back to the match and removes those fuse cards from the game — or jump in with a bomb card of their own (which nets them any defuse cards played since the previous bomb). You might want to hold on to high-valued fuse cards rather than let others snatch them up, but the game ends when all bombs have been played or the time bomb (inserted in the deck at the start of play) goes off. When that happens, everyone tallies their cards, then loses points for all the fuses in hand. Whichever bomb thrower has the highest score wins!

Order LUNTE now at
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MANHATTAN TRAFFIQ
MANHATTAN TRAFFIQ

SALES AKTION until 27th January 2023

Two to four players compete on the streets of Manhattan fort he most lucrative routes transporting people and goods. To do this, players place their trucks and taxis on a gradually growing city map. At the end of the game they must have as many vehicles on the roads as possible.

Order MANHATTAN TRAFFIQ now at
Spiel direkt eG.
SCHNIPP ES!
SCHNIPP ES!

SALES AKTION until 27th January 2023

Time for the next match

A fast soccer game with the need of the right feel in your fingertips by Matthias Schmitt and Axel Hennig

It's soccer time again, and the teams are ready for the match; whether playing on a grass field or clay court, it's all the same to them.

Everybody wants to win the fast-playing soccer game Schnipp Es!, but to do so you need the right feel in your fingertips because you need to snap your figures in just the right way so that the ball will land in the opponent's goal. If you risk too much and your pawn tumbles, well, bad luck as your attack is over. Only the one who has placed his pawns in the right places will have a chance to score as time is running out...

Order SCHNIPP ES! now at
Spiel direkt eG.
TAKAMATSU
TAKAMATSU

SALES AKTION until 27th January 2023

A game of conflict and cooperation by Martin Schlegel

Excitement in the capital: Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing Daimyos direct their Samurai through the palace following some simple rules and quickly see that they can use the Samurai of the other Daimyos for their purposes. An exciting interwoven competition - with unexpected surpises.

Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board.

On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai's daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place.

When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.)

Order TAKAMATSU now at
Spiel direkt eG.

At the Spiel direkt eG you will find a unique range of games of exceptional publishers.
Just have a look.

Best regards
the team of the Spiel direkt eG
Note: This public online version of the newsletter does not contain any wholesale prices, in contrast to the newsletter sent to you by e-mail distribution list.
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